Quantcast
Channel: Answers by "diegzumillo"
Viewing all articles
Browse latest Browse all 87

Answer by diegzumillo

$
0
0
I don't know what is the best approach here, but you can have the username stored in the playerprefs, so it's accessible on all scenes. You can also store this and whatever other information you find relevant in a gameobject that isn't destroyed on loading a new level. You do that by using DontDestroyOnLoad (transform.gameObject);

Viewing all articles
Browse latest Browse all 87

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>