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Channel: Answers by "diegzumillo"
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Answer by diegzumillo

You are probably going to use [dontdestroyonload][1] on the player or some other object. It doesn't have to be the player but some gameobject must survive the level transition with the necessary...

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Answer by diegzumillo

You are setting the initial value of *number* to 11. The while loop runs when *number* is snaller than 10, so it doesn't run a single time, thus *number* retains its original value.

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Answer by diegzumillo

There are only 10 shapes, so your for loop should be up tp 10, not 20. Also, you want shape[j].dotarray =new Vector3[20]; You already initialized shape in a previous line, inside the for loop you want...

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Answer by diegzumillo

To change the parent of something simply change the variable transform.parent. You can assign any gameobject to that variable. Raycasting is one way to go, if you don't have the card/gameobject...

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Answer by diegzumillo

It's hard to diagnose by looking at a video and reading description. Physics problems are always tricky. Here's a general rule of thumb: Scale matters. And I noticed you have a loooooong ass tunnel...

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Answer by diegzumillo

One way of doing this is to have whatever script is managing these instantiations to keep a list of references of these objects. I don't know if these objects are being generated all at once at startup...

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Answer by diegzumillo

Five years later I return to this project with an answer to this question. Just in case someone following is still interested in this or someone googles this question, here's what I found. I don't know...

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